ADV Films pulls a total of 37 series this past Tuesday from its website with no explanation. Exactly what that means for ADV, its asian financial backers, and fans is currently up in the air. Viz drops a plethora of less well known anime licenses. Geneon removes itself from the U.S. Market entirely last year. AZN Network announces it will permanently shut down April 9th (owned by Comcast) after nearly a decade of life.
What does it all mean?
Anime in the North American market is a unique
beast, so to understand why the industry is in such a state of
contraction is a complex undertaking. There are some parallels to be
seen in comparison to the rest of the video market in the U.S., and yet
some of the issues are unique to Anime, at least in the relative scope
of the issue at this point in time.
To have a better grasp of what all of these developments mean for anime
fans and the industry in general we first need to go to the source of
the problem. Despite what some of you might be thinking, the
fundamental problem is not fansubs, dvdrips, or torrents. While it
would be fair to say that these things do have an impact, these are
things that have an impact on quite literally all media around the
world to one degree or another and are not going away. Ever. Dealing
with the "pandora's box" the internet has become is truly a seperate
issue, one all media industries will have to come to grips with
eventually.
The real issue involves deeper and more fundamental changes in the
marketplace for video. In Japan Anime is as normal in everyday
television as soaps and sitcoms are here. Just as many American T.V.
shows are "niche" market items in the land of the rising sun, so too is
anime here in the states. It is this "niche" market status in the U.S.
that is at the crux of the issue.
The overall market for DVD sales worldwide is in a slump. One that is
expected to continue getting worse. The reasons are many. Changing
viewing habits, competition with digital satellite, cable, DVR systems,
Video On Demand systems, and yes even p2p networks and filesharing as
well as "making copies for your friends...nudge nudge wink wink."
People are simply getting their video content in different ways today,
and the once lucrative DVD market is finally beginning to feel a little
bit of the heat.
There are two truisms about animation. First, it is ridiculously
expensive to develop. Secondly, it is at least currently a huge cash
cow for media companies. Whether we're talking Pixar, Disney, or Clamp
these statements are true. In Japan, the growth of anime as a medium of
entertainment skyrocketed at about the same time as the DVD format was
created, and the reasons behind this are the exact same reasons why the
same situation occured in the states with movies and television series
released on DVD. As the popularity and convenience of the DVD format
grew it became a vital additional revenue stream for all video
industries. Though similar growth spurts occurred historically with the
introduction of VHS, it's safe to say that VHS just served the purpose
of setting the stage so to speak for DVD's unparalleled success.
Conversely, just as DVD basically killed the VHS market owing to its
inherent technical superiority, DVD itself is now under fire from all
of the changes I mentioned previously and will eventually find itself
in the same bargain bin as the "dead format" VHS has become. New high
definition formats such as Blue-Ray or HD-DVD will do little to change
this. Though at least one of these formats (at this stage it looks like
it is going to be Blue Ray) will certainly be around for years to come,
it will most definitely not enjoy the same market position currently
held by "daddy DVD".
When an industry is beginning to soften, the first things to go are
always the fringe markets. This is true whether you're selling canned
garbanzo beans or DVD boxed sets in a retail chain. As much as we
probably hate to admit it, our "fandom" represents a small fringe group
of consumers in the states.
What is worse for the anime industry, and perhaps the biggest issue
they didn't "see" several years back when they began to market heavily
in the U.S., is that many like us became fans because of unlicensed
fansubs. In other words, we became fans for entirely different reasons
than their japanese core fanbase, yet we're marketed to in basically
the same way.
The sorts of convoluted distribution restrictions (such as the number
of episodes released at a time or the number of episodes on disc) and
pricing restrictions levied on U.S. producers and distributors simply
do not work as well here as they do in Japan. The audiences being
marketed to are simply not the same.
An example of what cannot work for anime in the U.S. is also an example
of what can work for animation in the U.S. Take Futurama as an example.
The Fox series Futurama never appealed broadly as a network television
show on Fox's network, but it did get a lot of mainstream exposure
during its run. It did have a rabid following of fans, but these were a
minority of Fox viewers, and not enough to save the series. After it
was canceled Fox tried to milk the franchise one last time with DVD
releases, and it was a runaway steamroller success for Fox. So much so
that this decision alone led to the creation of the Futurama movie. The
DVD release was a success precisely because it already had a developed
following from television exposure. Anime in japan has mainstream
television as a vehicle to drive demand for DVD. No such thing exists
for anime here in the states to the same degree, and probably never
will. Though Funimation and Adult Swim still survive and thrive there
ability to effect the larger issues taking place here are minor as
neither is remotely mainstream.
I expect the contraction in commercial anime to continue in the U.S.,
but I don't expect it to vanish. There *is* a worthwhile market of
consumers here to exploit financially, but those who expected it to
grow by leaps and bounds were sabotaged by bad timing. The fallout
we're seeing in the states will likely end up being a microcosm of what
happens to anime as a whole over the next decade. The business models
relied on by the industry are becoming untenable with the age of
digital convergence and fallout is inevitable.
The anime industry in the U.S. tried during the last 7-8 years to grow,
but failed because too many players were vying for too few dollars, and
doing so with marketing strategies and restrictions designed for an
entirely different market. The companies that remain will succeed or
fail based on their realization of this, as well as on their ability to
negotiate more "fringe market friendly" licensing deals with the powers
that be.
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